In the last few decades, we have witnessed how the world has taken broad steps toward revolutionary changes and digital transformations. And, it will take just a second before we realize that everything around us is not the same anymore. Communication, jobs, movie production, education, and even basic fields will be shaped into different patterns and forms. The central role of all these changes belongs to the concepts of extended reality and extended reality production along with VR and AR.
XR production is the umbrella term that unifies all interactions and environments related to virtual and real elements. Meanwhile, virtual reality production combines traditional technologies with digital innovations that influence real-time game engines.
However, even though extended reality and XR virtual production typically encompass mixed reality (MR), AR (augmented reality), and VR (virtual reality), they have more specific roles when used in broadcast and virtual production XR. In this article, we will look at these concepts' ins and outs and explore how and where they differ. So, get comfortable, and let's begin our journey.
So, what exactly is XR production? In simple words, extended reality is a collective expression that refers to immersive technologies such as augmented reality, virtual reality, and mixed reality. To understand what all of them convey and how they work, let's discuss each of these components separately.
In a nutshell, all XR production can extend reality by either simulating or adding to the real world with the help of digital materials. Also, based on the data provided by Fortune Business Insights, the market size of extended reality is estimated to increase from $131.4 billion in 2023 to $1,134 billion by 2030, with a CAGR of 36%.
We have already discussed the concept of XR production technology, so it's time to dive deeper into the essence of virtual reality production, which particularly took off during COVID-19.
Virtual production XR is a special filmmaking method that unifies physical and virtual to create movies. But how does it work? You may be familiar with the green screen – a tool normally used in the shot background to allow editors to easily change or add extra visual effects in the post-production phase. So, in the case of XR video production, a massive LED screen replaces the green screen. LED screens have high resolution, making any images or videos super realistic.
For example, let's suppose the giant LED screen displays an image of a forest. Thus, when a camera captures footage of this screen, it seems like an actual forest was captured on video. Simply put, when cameras combine with a precision motion tracking system, they can move in and around the virtual world, with real and figural elements locked and merged, giving the combined illusion
The most notable thing about XR virtual production is that editors no longer need to add visual effects only in post-production. They can work on all changes and additions throughout pre-production in real-time. So, instead of “fix it in the post”, now we have “fix it in pre”.
VP covers several stages. These include:
Also, you will need a special game engine like the Unreal Engine to create a film in extended reality and access virtual reality production technologies. As for LED Volumes, filmmakers and XR production studio specialists can consider XR Stage, known as one of the largest suppliers in the field.
Virtual Production XR is not only about connecting virtually or creating hyper-realistic films with advanced XR stage technologies and LED volumes. It has many other benefits enabling studios to innovate more and bring high-quality results even in pre-visualization. Below, we have highlighted some key advantages, let's look.
Apart from these, extended reality production also opens doors for endless creativity. For example, VFX artists can easily remove the sun or change the glow of the sunset during the filming. If the building on the horizon is smaller than planned, they can manipulate it to look bigger, and so on.
Even though the concept of XR production started to take revs not long ago, it is a familiar idea. Some aspects and elements of the history of extended reality production trace back to traditional rear screen projection, primarily used in the movie industry from 1930 to 1960. The rear screen projection worked the following way – an actor stands in front of a screen while the projector behind it casts a reversed background picture. This method enabled film directors to shoot scenes of people driving while being on a static set. However, this XR production also had a big disadvantage. Since everything on the set had to be static, the camera couldn't move so as not to ruin the illusion. This, in return, hugely restricted the capabilities of rear screen projection.
In recent times, XR Virtual Production has started to be used in various ways and has integrated diverse technological innovations. For example, in 2019, when filming the live-action remake of The Lion King, Jon Favreau used multiple components of Virtual Production XR. He and his team would wear virtual reality headsets to transport to the virtual world. This enabled them to plan camera angles and the overall content better, as they could see the animated environments in front of them.
James Cameron also used this for Avatar in 2009. Through a screen showing the animated space, he could watch this simultaneously as actors performing live in real-time in front of him. As such, he got a full overview of how all the details and scenes would look in the post.
And nowadays, almost every leading XR production company has a special previz team that plans all the scenes and shots for expensive projects like His Dark Materials or Game of Thrones.
In the last few years, a wave of new tools and ideas in the extended reality field has increasingly changed the story-making process across film and entertainment industries. The appearance of XR production movies, VR-driven games, and movies mixing reality and virtual environments are only a part of all innovations.
Regarding the future of extended reality production and XR, experts suggest that with new improvements and hybrid events in this industry, the adoption of XR video production across various sectors will reach massive heights. For example, integrating more comfortable and smaller devices combined with connectivity and developments in software apps will massively contribute to the adoption.
Moreover, using XR production in movie creation will expand possibilities for teams in entertainment and media and save them tons of time and funds on post-production. For that reason, these concepts and XR stage technologies have the potential to stay way too long in the future.